﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace RogueWarrior
{
    interface IEntity
    {
        void updatePlayer(GamePadState currentPlayerOneState);
        void setPlayerPosition(Vector2 playerPosition);
        Vector2 getPlayerPosition();
    }
}
